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SLEEP (SPC700): Difference between revisions
From SnesLab
(other command category) |
(type 3 implied) |
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|'''Speed''' | |'''Speed''' | ||
|+ | |+ | ||
| | |[[Implied]] (type 3) | ||
|EF | |EF | ||
|1 byte | |1 byte |
Revision as of 20:13, 23 July 2023
Basic Info | |||||||
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Addressing Mode | Opcode | Length | Speed | ||||
Implied (type 3) | EF | 1 byte | 3 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
SLEEP is an SPC700 standby instruction. It hangs the S-SMP until reset.[2]
See Also
References
- Official Super Nintendo development manual on SLEEP: Appendix C-10 of Book I
- https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands