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Direct Color: Difference between revisions

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=== Colors ===
=== Colors ===
This mode gets RGB values from the palette and color number. One tile can use 256 colors, and Layer 1 can use 2041 colors. The color value comes from 3 bits R, 3 bits G, 2 bits B from the pixel value, plus 1 bit from the palette value. However, palette 00 is a transparent color rather than black, complete black cannot be used. And, it is RGB443, full white cannot be used.
This mode gets RGB values from the palette and color number. One tile can use 256 colors, and Layer 1 can use 2041 colors. The color value comes from 3 bits R, 3 bits G, 2 bits B from the pixel value, plus 1 bit from the palette value. However, palette 00 is a transparent color rather than black, complete black cannot be used. And, it is RGB443, full white cannot be used.
YXPbgrTT ([[YXPCCCTT]])
BBGGGRRR (Pixel's value)


The final color values are:
The final color values are:

Revision as of 03:54, 7 August 2023

Direct Color is a display technique that does not use CGRAM. Instead, the color value comes directly from VRAM. Direct color is available only on BG1, in the following background modes:

Direct Select is the name of the bit that turns direct color on or off. [3] It lives at bit 0 of CGSWSEL (2130h).

Colors

This mode gets RGB values from the palette and color number. One tile can use 256 colors, and Layer 1 can use 2041 colors. The color value comes from 3 bits R, 3 bits G, 2 bits B from the pixel value, plus 1 bit from the palette value. However, palette 00 is a transparent color rather than black, complete black cannot be used. And, it is RGB443, full white cannot be used.

YXPbgrTT (YXPCCCTT)
BBGGGRRR (Pixel's value)

The final color values are:

-BBb00GGGg0RRRr0

See Also

References

  1. Page 2-8-1 of Book I of the official Super Nintendo development manual
  2. Appendix 17 lbid
  3. page 2-26-16 of Book I lbid
  4. Appendix A-5 lbid