We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS

Indirect Color

From SnesLab
Revision as of 18:00, 28 December 2023 by Xetheria (talk | contribs) (more popular than direct color)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Indirect Color is display technique where colors are stored in palettes in CGRAM, and instead of designating the color directly, the CGRAM entry that contains the color is designated instead. Indirect color is what most licensed SNES games use.

See Also

Reference