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JMP (Super FX)

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Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
9n 1 byte 3 cycles 3 cycles 1 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

JMP is a Super FX instruction that performs a jump. The target address can come from any register from R8 to R13.

The instruction following JMP is already in the pipeline and will be run before the instruction at the destination address.

Syntax

JMP Rn

See Also

External Links

  1. Official Nintendo documentation on JMP: 9.44 on page 2-9-63 of Book II