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Background
From SnesLab
A Background is a layer of tiles, mapped and possibly scrolled, that appears behind the sprite layer. The SNES supports up to four simultaneous backgrounds, conventionally named:
throughout the official Super Nintendo development manual.
Mode | # of Layers Displayed | Layer | # of Tile Dots | # of Tile Colors | # of Palettes | # of Colors Per Layer | Function | |
---|---|---|---|---|---|---|---|---|
0 | max 4 | BG1 | 8x8 | 4 | 8 | 32 | ||
BG2 | or | 4 | 8 | 32 | ||||
BG3 | 16x16 | 4 | 8 | 32 | ||||
BG4 | 4 | 8 | 32 | |||||
1 | max 3 | BG1 | 16 | 8 | 128 | |||
BG2 | 16 | 8 | 128 | |||||
BG3 | 4 | 8 | 32 | |||||
2 | max 2 | BG1 | 16 | 8 | 128 | |||
BG2 | 16 | 8 | 128 | |||||
3 | max 2 | BG1 | 256 | 1 | 256 | |||
BG2 | 16 | 8 | 128 | |||||
4 | max 2 | BG1 | 256 | 1 | 256 | |||
BG2 | 4 | 8 | 32 | |||||
5 | max 2 | BG1 | 16 | 8 | 128 | |||
BG2 | 4 | 8 | 32 | |||||
6 | 1 | BG1 | 16x8 | 16 | 8 | 128 | ||
7 | 1 | BG1 | 8x8 | 256 | 1 | 256 | ||
EXT BG | 1 | BG1 | 8x8 | 128 | 1 | 128 |