We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
BEQ
From SnesLab
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
relative | F0 | 2 byte | 2 cycles |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
BEQ (Branch if Equal) is a 65x instruction that performs a jump if the zero flag is set.
See Also
External Links
- Eyes & Lichty page 430, on BEQ: https://archive.org/details/0893037893ProgrammingThe65816/page/n456
- Labiak page on BEQ: https://archive.org/details/Programming_the_65816/page/n130
- MCS6500 Manual page on BEQ: https://archive.org/details/mos_microcomputers_programming_manual/page/n56
- Carr page on BEQ: https://archive.org/details/6502UsersManual/page/n262
- Leventhal page on BEQ: https://archive.org/details/6502-assembly-language-programming/page/n93
- snes9x implementation of BEQ: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1370