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CMP (SPC700)
From SnesLab
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
immediate | 68 | 2 bytes | 2 cycles | ||||
66 | 1 bytes | 3 cycles | |||||
64 | 2 bytes | 3 cycles | |||||
74 | 2 bytes | 4 cycles | |||||
65 | 3 bytes | 4 cycles | |||||
75 | 3 bytes | 5 cycles | |||||
76 | 3 bytes | 5 cycles | |||||
67 | 2 byte | 6 cycles | |||||
77 | 2 bytes | 6 cycles | |||||
79 | 1 bytes | 5 cycles | |||||
69 | 3 bytes | 6 cycles | |||||
78 | 3 bytes | 5 cycles | |||||
C8 | 2 bytes | 2 cycles | |||||
3E | 2 bytes | 3 cycles | |||||
1E | 3 bytes | 4 cycles | |||||
AD | 2 bytes | 2 cycles | |||||
7E | 2 bytes | 3 cycles | |||||
5E | 3 bytes | 4 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . |
CMP is an SPC700 instruction that compares two operands. The right operand is subtracted from the left operand, but the difference is not stored anywhere - the side effect is the N, Z, and C flags being modified.
See Also
External Links
- Official Super Nintendo development manual on CMP: Appendix C-5 of Book I