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Chattering
From SnesLab
Chattering is when a button is triggered multiple times because it is being held down. Software normally reads button states once per frame and is programmed to prevent chattering by only triggering an action when the button state changes from unpressed to pressed.
See Also
References
- page 259, Appendix 1: Programming Cautions of the official Game Boy Programming Manual, version 1.1
- pages 4-3-5 and 4-3-6 of Book II of the official Super Nintendo development manual