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SLEEP (SPC700)

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Revision as of 20:13, 23 July 2023 by Xetheria (talk | contribs) (type 3 implied)
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Basic Info
Addressing Mode Opcode Length Speed
Implied (type 3) EF 1 byte 3 cycles
Flags Clobbered
N V P B H I Z C
. . . . . . . .

SLEEP is an SPC700 standby instruction. It hangs the S-SMP until reset.[2]

See Also

References

  1. Official Super Nintendo development manual on SLEEP: Appendix C-10 of Book I
  2. https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands