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SUB (Super FX)
From SnesLab
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | 6n | 1 byte | 3 cycles | 3 cycles | 1 cycle | ||
Immediate | 3E6n | 2 bytes | 6 cycles | 6 cycles | 2 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 |
SUB is a Super FX instruction that performs a subtraction between the source register and an operand. The difference is stored in the destination register. The subtrahend may be any register from R0 to R15 or any immediate value from 0 to 15. The source register is the minuend.
The ALT0 state is restored.
The source and destination registers should be specified in advance using WITH, FROM, or TO. Otherwise, R0 serves as the default.
If an unsigned borrow occurred, [[[CY]] is set, otherwise it is cleared.
Syntax
SUB Rn SUB #n
Example 1
Let:
Sreg : R5 Dreg : R4 R5 = 735ah R8 = 426bh
After executing SUB R8:
R4 = 30efh
Example 2
Let:
Sreg : R0 Dreg : R0 R0 = 329bh
After executing SUB #10:
R0 = 3291h
See Also
External Links
- Official Nintendo documentation on SUB: 9.86 on page 2-9-118 of Book II
- SUB with immediate addressing: 9.87 on page 2-9-119 of Book II