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Talk:Super FX Opcode Matrices

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Revision as of 09:54, 22 July 2024 by Xetheria (talk | contribs) (snes9x confirms)
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Todo: Add all XOR opcodes. Going to be to the right of HIB assuming the other wiki referenced in the SnesLab XOR page is correct about what XOR's opcode is.

snes9x has a file that confirms XOR occupies the opcode space from C1 to CF:

https://github.com/snes9xgit/snes9x/blob/master/fxdbg.cpp#L1126