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STX
From SnesLab
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Absolute | 8E | 3 bytes | 4 cycles* | ||||
Direct Page | 86 | 2 bytes | 3 cycles* | ||||
Direct Page Indexed by Y | 96 | 2 bytes | 4 cycles* |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
STX (Store X) is a 65x instruction that stores the value of the X index register.
No flags are affected.
Syntax
STX addr STX dp STX dp, Y
Cycle Penalties
- STX takes one additional cycle when the index registers are 16 bits wide, in all addressing modes.
- In both direct page addressing modes only, STX takes another additional cycle if the low byte of the direct page register is nonzero.
See Also
External Links
- Eyes & Lichty, page 505, on STX
- Labiak, page 186 on STX
- 7.2 on MCS6500 Manual, page 97 on STX
- Carr, page 274 on STX
- Leventhal, page 3-97 on STX
- snes9x implementation of STX: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1287
- undisbeliever on STX: https://undisbeliever.net/snesdev/65816-opcodes.html#stx-store-index-register-x-to-memory
- Pickens, John. http://www.6502.org/tutorials/6502opcodes.html#STX