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List of Official Cautions

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This table lists the cautions which appear in the official Super Nintendo development manual.

Book 1

Chapter Page Number Caution Number Description
24 2-24-1 1 Registers that must be accessed in the order of low and high twice
24 2-24-1 2 Period during which different kinds of memory can be accessed
24 2-24-1 3 address space size limitation for VRAM
24 2-24-1 4 VRAM address counter is incremented automatically
24 2-24-2 5 dummy VRAM read
24 2-24-2 6 top color data of palettes is transparent
24 2-24-2 7 sprites should not be positioned at x=100h
24 2-24-2 8 verify which accessories are connected to the controller ports
24 2-24-2 9 WRAM is indeterminate on power-on
24 2-24-2 10 avoid data loss in battery back-up SRAM
24 2-24-3 11 WRAM is lost gradually after power-off
24 2-24-3 12 corrupt input may be sent by the controller if it is unplugged
24 2-24-3 13 don't place critical game characters too close to the screen edge
24 2-24-3 14 switch out of 6502 emulation mode on reset or start-up
24 2-24-4 15 In FastROM, use a dummy jump to change the PBR
24 2-24-4 16 some controllers latch after disabling controller read
9 3-9-1 1 overflowing the dynamic range causes distortion noise
9 3-9-1 2 wait before enabling FLG.ECEN
9 3-9-2 3 procedure for writing echo data to ARAM
9 3-9-3 4 inappropriate echo parameters may lead to data loss or reverb
9 3-9-3 5 starting an echo before finishing echo param initialization may overwrite ARAM
9 3-9-3 6 excessive sound/data compression ration may distort output
9 3-9-4 7 sound designed for stereo may not sound good in mono
9 3-9-4 8 discontinuities in sample-waves may produce crackling noise
9 3-9-5 9 hang-up can occur if 5A22/SPC communication is interrupted
9 3-9-6 10 multiple ROMs in Game Pak can put too much load capacity on the data bus