We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
Indirect Color
From SnesLab
Indirect Color is display technique where colors are stored in palettes in CGRAM, and instead of designating the color directly, the CGRAM entry that contains the color is designated instead. Indirect color is what most licensed SNES games use.
See Also
Reference
- Appendix A-17 of Book I of the official Super Nintendo development manual