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Talk:Super FX Opcode Matrices
From SnesLab
Todo: Add all XOR opcodes. Going to be to the right of HIB assuming the other wiki referenced in the SnesLab XOR page is correct about what XOR's opcode is.
snes9x has a file that confirms XOR occupies the opcode space from C1 to CF:
https://github.com/snes9xgit/snes9x/blob/master/fxdbg.cpp#L1126
XOR has been added. Still need operands.
TODO: Add other UMULT admode (edit: done)