We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
SEI
From SnesLab
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Implied (type 2) | 78 | 1 byte | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | 1 | . | . |
SEI (SEt Interrupt) is a 65c816 instruction that disables maskable interrupts by setting the interrupt disable flag.
SEI is recommened by some tutorials to be one of the first instructions run after the SNES comes out of reset so a game can boot properly without interruption.
Syntax
SEI
See Also
External Links
- Eyes & Lichty, page 501 on SEI
- Labiak, page 182 on SEI
- MCS6500 Manual page 26 on SEI: https://archive.org/details/mos_microcomputers_programming_manual/page/n41
- Carr, page 273 on SEI
- Leventhal page 3-95 on SEI: https://archive.org/details/6502-assembly-language-programming/page/n144
- snes9x implementation of SEI: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1434