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JSL
From SnesLab
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Absolute Long | 22 | 4 bytes | 8 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
JSL (Jump to Subroutine Long) is a 65c816 instruction that transfers control to a subroutine, possibly one in a different bank.
No flags are affected.
Syntax
JSL long
JSL works even in emulation mode, but it is intended primarily for native mode.
Execution Sequence
- the current program counter bank register pushed onto the stack
- the return address (JSL's opcode location plus 3) is pushed onto the stack
- control is transferred to the target location
JSR is a smaller/faster alternative if you know the subroutine is in the same bank as the call.
See Also
External Links
- Eyes & Lichty, page 460 on JSL
- Labiak, page 147 on JSL
- Clark, Bruce. http://www.6502.org/tutorials/65c816opcodes.html#6.2.2.1