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CGRAM

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CGRAM is where palettes are stored. The SNES uses 15-bit color here. The "CG" stands for "color generator."[2]

See Also

References

  1. Appendix 17 of the official Super Nintendo development manual on CG-RAM
  2. https://problemkaputt.de/fullsnes.htm#snesmemorycgramaccesspalettememory