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AND1 (SPC700): Difference between revisions

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=== External Links ===
=== External Links ===
* Official Nintendo documentation on AND1: Table C-18 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I]
* Official Nintendo documentation on AND1: Table C-18 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I]
* https://archive.org/details/SNESDevManual/book1/page/n186
* [https://archive.org/details/SNESDevManual/book1/page/n186 page 3-8-8], lbid.


[[Category:ASM]]
[[Category:ASM]]

Revision as of 06:05, 18 December 2023

Basic Info
Addressing Mode Opcode Length Speed
13-bit Absolute 4A 3 bytes 4 cycles
13-bit Absolute 6A 3 bytes 4 cycles
Flags Affected
N V P B H I Z C
. . . . . . .

AND1 is an SPC700 instruction that performs a logical AND between a memory bit and the carry flag, then stores the conjunction in the carry flag. The low 13 bits of the operand specify an absolute address. The high 3 bits of the operand specify which bit at that absolute address.

See Also

External Links