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AND (Super FX): Difference between revisions
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!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
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|'''Cache Speed''' | |'''Cache Speed''' | ||
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| | |[[Immediate]] | ||
|3E7n | |3E7n | ||
|2 bytes | |2 bytes | ||
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|2 cycles | |2 cycles | ||
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| | |[[Implied]] | ||
|7n | |7n | ||
|1 byte | |1 byte | ||
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|B | |B | ||
|ALT1 | |[[ALT1]] | ||
|ALT2 | |[[ALT2]] | ||
|O/V | |[[O/V]] | ||
|S | |S | ||
|CY | |[[CY]] | ||
|Z | |Z | ||
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'''AND''' is a [[Super FX]] instruction that performs a logical AND on the [[source register]] and R<sub>n</sub>. The conjunction is stored in the [[destination register]]. The operand may not be R<sub>0</sub>. | |||
=== See Also === | |||
* [[OR (Super FX)]] | |||
* [[BIC (Super FX)]] | |||
=== External Links === | === External Links === | ||
* Official Nintendo documentation on AND: https://archive.org/details/SNESDevManual/book2/page/n166 | * Official Nintendo documentation on AND: [https://archive.org/details/SNESDevManual/book2/page/n166 Page 2-9-10 of Book II] | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Logical Operation Instructions]] | [[Category:Logical Operation Instructions]] |
Latest revision as of 02:01, 19 December 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Immediate | 3E7n | 2 bytes | 6 cycles | 6 cycles | 2 cycles | ||
Implied | 7n | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
AND is a Super FX instruction that performs a logical AND on the source register and Rn. The conjunction is stored in the destination register. The operand may not be R0.
See Also
External Links
- Official Nintendo documentation on AND: Page 2-9-10 of Book II