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AND (Super FX): Difference between revisions

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'''AND''' is a [[Super FX]] instruction that performs a logical AND.
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!colspan="8"|Basic Info
!colspan="8"|Basic Info
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|'''Cache Speed'''
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|immediate
|[[Immediate]]
|3E7n
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|2 bytes
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|7n
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|B
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|ALT1
|[[ALT1]]
|ALT2
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|O/V
|[[O/V]]
|S
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|CY
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|Z
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'''AND''' is a [[Super FX]] instruction that performs a logical AND on the [[source register]] and R<sub>n</sub>.  The conjunction is stored in the [[destination register]].  The operand may not be R<sub>0</sub>.
=== See Also ===
* [[OR (Super FX)]]
* [[BIC (Super FX)]]


=== External Links ===
=== External Links ===
* Official Nintendo documentation on AND: https://archive.org/details/SNESDevManual/book2/page/n166
* Official Nintendo documentation on AND: [https://archive.org/details/SNESDevManual/book2/page/n166 Page 2-9-10 of Book II]


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:Logical Operation Instructions]]
[[Category:Logical Operation Instructions]]

Latest revision as of 02:01, 19 December 2023

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
Immediate 3E7n 2 bytes 6 cycles 6 cycles 2 cycles
Implied 7n 1 byte 3 cycles 3 cycles 1 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . .

AND is a Super FX instruction that performs a logical AND on the source register and Rn. The conjunction is stored in the destination register. The operand may not be R0.

See Also

External Links