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DSP1/Distance: Difference between revisions

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'''Distance''' is a DSP1 command.
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{| class="wikitable" style="float:right;clear:right;width:15%"
!colspan="8"|Basic Info
!colspan="8"|Basic Info
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|'''Opcode'''
|'''Opcode'''
|28
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|+
|'''Speed'''
|156 cycles
20.5 μs
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'''Distance''' is a [[DSP1]] command that calculates the length of a vector.  It is bugged in DSP1/DSP1A and fixed in DSP1B.
=== Input Parameters ===
* '''x''' is a vector component
* '''y''' is a vector component
* '''z''' is a vector component
=== Output Parameters ===
* '''R''' is the vector length
=== See Also ===
* [[Radius]]


=== References ===
=== References ===
* https://archive.org/details/SNESDevManual/book2/page/n297
* subparagraph 5.2.3 on [https://archive.org/details/SNESDevManual/book2/page/n297 Page 3-5-7 of Book II] of the official Super Nintendo development manual
* paragraph 6.6 on [https://archive.org/details/SNESDevManual/book2/page/n324 page 3-6-1 of Book II], lbid.
* https://github.com/bsnes-emu/bsnes/blob/master/bsnes/sfc/coprocessor/dsp1/dsp1emu.cpp#L395


[[Category:DSP1]]
[[Category:DSP1]]
[[Category:Vector Calculation Commands]]

Latest revision as of 05:06, 10 January 2024

Basic Info
Opcode 28
Speed 156 cycles

20.5 μs

Distance is a DSP1 command that calculates the length of a vector. It is bugged in DSP1/DSP1A and fixed in DSP1B.

Input Parameters

  • x is a vector component
  • y is a vector component
  • z is a vector component

Output Parameters

  • R is the vector length

See Also

References