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Direct Color: Difference between revisions

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'''Direct Color''' is a display technique that does not use [[CGRAM]].
'''Direct Color''' is a display technique that does not use [[CGRAM]]. Instead, the colors come directly from [[VRAM]].  Direct color is available only on [[BG1]], in the following background modes:


'''Direct Select''' is the name of the bit that turns direct color on or off. [3]
* [[Mode 3]]
* [[Mode 4]]
* [[Mode 7]]
 
'''Direct Select''' is the name of the bit that turns direct color on or off. <sup>[3]</sup>  It lives at bit 0 of CGSWSEL (2130h).
 
=== Colors ===
This mode gets RGB values from the palette and color number. One tile can use 256 colors, and Layer 1 can use 2041 colors. The color value comes from 3 bits R, 3 bits G, 2 bits B from the pixel value, plus 1 bit from the palette value. However, palette 00 is a transparent color rather than black, pure black cannot be used. And, it is RGB443, pure white cannot be used.
 
YXPbgrTT ([[YXPCCCTT]])
BBGGGRRR (Pixel's value)
 
The final color values are:
-BBb00GGGg0RRRr0
 
<gallery>
Direct Color Mode Palette 0.png|Palette 0
Direct Color Mode Palette 1.png|Palette 1
Direct Color Mode Palette 2.png|Palette 2
Direct Color Mode Palette 3.png|Palette 3
Direct Color Mode Palette 4.png|Palette 4
Direct Color Mode Palette 5.png|Palette 5
Direct Color Mode Palette 6.png|Palette 6
Direct Color Mode Palette 7.png|Palette 7
</gallery>
 
=== See Also ===
* [[Indirect Color]]


=== References ===
=== References ===
* [https://archive.org/details/SNESDevManual/book1/page/n73 Page 2-8-1 of Book I] of the official Super Nintendo development manual
# Chapter 8, "CG Direct Select" on [https://archive.org/details/SNESDevManual/book1/page/n73 page 2-8-1 of Book I] of the official Super Nintendo development manual
* [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix 17] lbid
# [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix A-17] lbid
* [3] [https://archive.org/details/SNESDevManual/book1/page/n129 page 2-26-16 of Book I] lbid
# [https://archive.org/details/SNESDevManual/book1/page/n129 page 2-27-16 of Book I] lbid
# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5] lbid
 
=== External Links ===
# at least four licensed games using direct color: https://snes.nesdev.org/wiki/Uncommon_graphics_mode_games#Direct_Color
# https://www.smwcentral.net/?p=viewthread&t=125133&page=1&pid=1625490#p1625490
# direct color discussed at 4:37 https://youtu.be/5SBEAZIfDAg?si=QD734cMgjbgNu7fM


[[Category:Video]]
[[Category:Video]]
[[Category:Flags]]

Latest revision as of 03:15, 13 April 2024

Direct Color is a display technique that does not use CGRAM. Instead, the colors come directly from VRAM. Direct color is available only on BG1, in the following background modes:

Direct Select is the name of the bit that turns direct color on or off. [3] It lives at bit 0 of CGSWSEL (2130h).

Colors

This mode gets RGB values from the palette and color number. One tile can use 256 colors, and Layer 1 can use 2041 colors. The color value comes from 3 bits R, 3 bits G, 2 bits B from the pixel value, plus 1 bit from the palette value. However, palette 00 is a transparent color rather than black, pure black cannot be used. And, it is RGB443, pure white cannot be used.

YXPbgrTT (YXPCCCTT)
BBGGGRRR (Pixel's value)

The final color values are:

-BBb00GGGg0RRRr0

See Also

References

  1. Chapter 8, "CG Direct Select" on page 2-8-1 of Book I of the official Super Nintendo development manual
  2. Appendix A-17 lbid
  3. page 2-27-16 of Book I lbid
  4. Appendix A-5 lbid

External Links

  1. at least four licensed games using direct color: https://snes.nesdev.org/wiki/Uncommon_graphics_mode_games#Direct_Color
  2. https://www.smwcentral.net/?p=viewthread&t=125133&page=1&pid=1625490#p1625490
  3. direct color discussed at 4:37 https://youtu.be/5SBEAZIfDAg?si=QD734cMgjbgNu7fM