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LDW (Super FX): Difference between revisions

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'''LDW''' is a [[Super FX]] instruction that loads one word from the [[Game Pak]].
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!colspan="8"|Basic Info
!colspan="8"|Basic Info
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{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="9"|Flags Clobbered
!colspan="9"|Flags Affected
|+
|+
|B
|B
|ALT1
|[[ALT1]]
|ALT2
|[[ALT2]]
|O/V
|[[O/V]]
|S
|S
|CY
|[[CY]]
|Z
|Z
|+
|+
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'''LDW''' (Load Word) is a [[Super FX]] instruction that loads one word from the [[Game Pak]] into the [[destination register]].
=== See Also ===
* [[LDB]]


=== External Links ===
=== External Links ===
* Official Nintendo documentation on LDW: https://archive.org/details/SNESDevManual/book2/page/n222
* Official Super Nintendo development manual on LDW: [https://archive.org/details/SNESDevManual/book2/page/n222 Page 2-9-66 of Book II]


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:Data Transfer Instructions]]
[[Category:Data Transfer Instructions]]

Latest revision as of 03:03, 16 December 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
4m 1 byte 10 cycles 12 cycles 7 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

LDW (Load Word) is a Super FX instruction that loads one word from the Game Pak into the destination register.

See Also

External Links