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Manual Quick Links/SimCity

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Heading Page Number
Front Cover
Table of Contents 1
Demolition \ The King Comes 2\3
Heeeere's Bowser! \ How to Save the City from Yourself 4\5
Monsters are not Enough? \ There's So Much More 6\7
Stage 1: Village \ Starting Up 8\9
Let's Break Ground \ Understanding Zones 10\11
Building Roads \ Essential Services 12\13
City Attractions \ Money Matters 14\15
Top Bar Options \ Voice of the People 16\17
Graphic Progress \ Saving & Loading 18\19
Stage 2: Town \ The RCI Meter 20\21
Time to Build More Industrial Zones \ The Wright Files: Pigiron 22\23
More Residential Zones are Needed \ The Wright Files: Doodle 24\25
Your House \ More Demand for Commercial Zones 26\27
Parks and a Well Balanced City \ Evaluating the City 28\29
Stage 3: City \ Stopping Crime 30\31
Roads & Rails \ The Wright Files: Gearhead 32\33
Building a city \ Build a Seaport 34\35
Add Industrial Zones for Growth \ Boost Growth with Commercial Zones 36\37
Build Many New Residential Zones \ Evaluating the City 38\39
Stage 4: Capital \ The Lowdown on Land Values 40\41
The Wright File: Goldrush \ A Big League City 42\43
Building Blocks \ The Wright Files: Lonestar 44\45
Gifts Galore \ Build an Airport 46\47
More Commercial Zones \ Evaluating the City 48\49
Stage 5: Metropolis \ Taxes & The Budget 50\51
Filling It Up \ Improving the City 52\53
Disasters \ Surviving Disasters 54\55
The Wright Files: Hoocares \ Making Extra Land 56\57
Modifying the City \ Evaluating the City 58\59
Stage 6: Megalopolis \ Wrighton 60\61
Mainland Cities \ Dr. Wright's Tips & Tricks 62\63
The Green Scheme \ Evaluation of Megalopolis 64\65
Scenarios \ Bern 66\67
Creative Cities \ Redmond 68\69
Glossary of Terms 70\71
Megalopolis \ Simulation 72\73
Game Screen \ Information Map 74\75
Top Bar Menus \ Side Bar Command Icons 76\77
Rails \ Commercial Zone 78\79
Zone Growth Charts \ Landform Maps
Index