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Manual Quick Links/SimCity
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Heading
Page Number
Front Cover
Table of Contents
1
Demolition \ The King Comes
2\3
Heeeere's Bowser! \ How to Save the City from Yourself
4\5
Monsters are not Enough? \ There's So Much More
6\7
Stage 1: Village \ Starting Up
8\9
Let's Break Ground \ Understanding Zones
10\11
Building Roads \ Essential Services
12\13
City Attractions \ Money Matters
14\15
Top Bar Options \ Voice of the People
16\17
Graphic Progress \ Saving & Loading
18\19
Stage 2: Town \ The RCI Meter
20\21
Time to Build More Industrial Zones \ The Wright Files: Pigiron
22\23
More Residential Zones are Needed \ The Wright Files: Doodle
24\25
Your House \ More Demand for Commercial Zones
26\27
Parks and a Well Balanced City \ Evaluating the City
28\29
Stage 3: City \ Stopping Crime
30\31
Roads & Rails \ The Wright Files: Gearhead
32\33
Building a city \ Build a Seaport
34\35
Add Industrial Zones for Growth \ Boost Growth with Commercial Zones
36\37
Build Many New Residential Zones \ Evaluating the City
38\39
Stage 4: Capital \ The Lowdown on Land Values
40\41
The Wright File: Goldrush \ A Big League City
42\43
Building Blocks \ The Wright Files: Lonestar
44\45
Gifts Galore \ Build an Airport
46\47
More Commercial Zones \ Evaluating the City
48\49
Stage 5: Metropolis \ Taxes & The Budget
50\51
Filling It Up \ Improving the City
52\53
Disasters \ Surviving Disasters
54\55
The Wright Files: Hoocares \ Making Extra Land
56\57
Modifying the City \ Evaluating the City
58\59
Stage 6: Megalopolis \ Wrighton
60\61
Mainland Cities \ Dr. Wright's Tips & Tricks
62\63
The Green Scheme \ Evaluation of Megalopolis
64\65
Scenarios \ Bern
66\67
Creative Cities \ Redmond
68\69
Glossary of Terms
70\71
Megalopolis \ Simulation
72\73
Game Screen \ Information Map
74\75
Top Bar Menus \ Side Bar Command Icons
76\77
Rails \ Commercial Zone
78\79
Zone Growth Charts \ Landform Maps
Index
Categories
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Books
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