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N-SPC Engine/Nintendo: Difference between revisions

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(Creating Nintendo variant page)
 
(Marking this under the Unique cases instead because it is a one-game case (only found in Special Tee Shot, but it has two builds)...)
 
(18 intermediate revisions by the same user not shown)
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Go back to [[N-SPC Engine]]<br>
Go back to [[N-SPC Engine]]<br>
If you're looking for Super Mario World or Pilotwings, see the [[N-SPC Engine/Prototype|Prototype]] variant instead.


'''NOTE: The following page is a stub, and is under construction.'''
__TOC__


__TOC__
Nintendo is the first user of the N-SPC engine, both at launch and with the prototype variant. There are a variety of game-specific or programmer-specific cases in here, and thus have been sorted accordingly for disambiguation reasons.


Nintendo is the first user of the N-SPC engine, both at launch and with the prototype variant. There are a variety of game-specific or programmer-specific cases in here, and thus have been sorted accordingly.
The raw build sorting notes can be found [[N-SPC Engine/Nintendo/Build Sorting|here]] for all variants by Nintendo.


''TODO most other Nintendo games''
==Unique Cases==
* [[N-SPC Engine/Nintendo/F-Zero|F-Zero]]
* [[N-SPC Engine/Nintendo/Sound Module and Burn-In Test|Sound Module and Burn-In Test]]
* [[N-SPC Engine/Nintendo/Mario Paint|Mario Paint]]
* [[N-SPC Engine/Nintendo/Super Metroid|Super Metroid]]
* [[N-SPC Engine/Nintendo/Tetris and Dr. Mario|Tetris and Dr. Mario]]
* [[N-SPC Engine/Nintendo/Nintendo Power Menu Program|Nintendo Power Menu Program]]
* [[N-SPC Engine/Nintendo/Special Tee Shot|Special Tee Shot]]
* [[N-SPC Engine/Nintendo/Super Scope 6 (Blastris)|Super Scope 6 (Blastris)]]


==F-Zero==
==Multi-Game Cases==
This is the first released game to use the standard N-SPC VCMD set starting at $E0. VCMDs $FB-$FF don't exist, though.
* [[N-SPC Engine/Nintendo/Akito Nakatsuka|Akito Nakatsuka]]
* [[N-SPC Engine/Nintendo/Hirokazu Tanaka|Hirokazu Tanaka]]
* [[N-SPC Engine/Nintendo/Koji Kondo|Koji Kondo]]
** [[N-SPC Engine/Nintendo/Koji Kondo/Prototype|Prototype]]
* [[N-SPC Engine/Nintendo/Taro Bando|Taro Bando]]


{| class="wikitable"
The raw build sorting notes can be found [[N-SPC Engine/Nintendo/Build Sorting|here]] for all variants by Nintendo.
|-
! Game Name !! VCMD Table Location ($E0 and up) !! ROM Offset
|-
| F-Zero || <tt>0x0EE9</tt>, relative to <tt>0x0E29</tt> || <tt>0x01E538</tt> (US & Japanese versions)<br><tt>0x01841E</tt> (European version)
|}


===Communication with the SNES===
[[Category:SPC Sound Engines]]
''TODO F-Zero's communication system (input and output)''
[[Category:N-SPC Variants]]
<br><br><br>
''TODO all other Nintendo variant games (that aren't known to be associated with other Nintendo variant games and likely have sound driver command differences between each other)''

Latest revision as of 18:02, 23 November 2022

Go back to N-SPC Engine

Nintendo is the first user of the N-SPC engine, both at launch and with the prototype variant. There are a variety of game-specific or programmer-specific cases in here, and thus have been sorted accordingly for disambiguation reasons.

The raw build sorting notes can be found here for all variants by Nintendo.

Unique Cases

Multi-Game Cases

The raw build sorting notes can be found here for all variants by Nintendo.