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N-SPC Engine/Nintendo: Difference between revisions

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(Add a link to the Prototype variant under Koji Kondo)
(Adding Yumiko Kanki to the Nintendo section)
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** [[N-SPC Engine/Nintendo/Koji Kondo/Prototype|Prototype]]
** [[N-SPC Engine/Nintendo/Koji Kondo/Prototype|Prototype]]
* [[N-SPC Engine/Nintendo/Taro Bando|Taro Bando]]
* [[N-SPC Engine/Nintendo/Taro Bando|Taro Bando]]
* [[N-SPC Engine/Nintendo/Yumiko Kanki|Yumiko Kanki]]


The raw build sorting notes can be found [[N-SPC Engine/Nintendo/Build Sorting|here]] for all variants by Nintendo.
The raw build sorting notes can be found [[N-SPC Engine/Nintendo/Build Sorting|here]] for all variants by Nintendo.

Revision as of 18:01, 23 November 2022

Go back to N-SPC Engine

Nintendo is the first user of the N-SPC engine, both at launch and with the prototype variant. There are a variety of game-specific or programmer-specific cases in here, and thus have been sorted accordingly for disambiguation reasons.

The raw build sorting notes can be found here for all variants by Nintendo.

Unique Cases

Multi-Game Cases

The raw build sorting notes can be found here for all variants by Nintendo.