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N-SPC Engine/Yoshidayama-Workshop: Difference between revisions

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'''NOTE: This article is currently a stub.'''
Go back to [[N-SPC Engine]]
 
{{stub}}


__TOC__
__TOC__
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| Zootto Mahjong! || <tt>0x0B5B</tt> || <tt>0xCAE03A</tt>
| Zootto Mahjong! || <tt>0x0B5B</tt> || <tt>0xCAE03A</tt>
|}
|}
The raw build sorting notes can be found [[N-SPC Engine/Yoshidayama-Workshop/Build Sorting|here]].


Voice command format is mostly identical to standard N-SPC except VCMDs $FB-$FE are not here, and neither are the fast forward phrase commands.
Voice command format is mostly identical to standard N-SPC except VCMDs $FB-$FE are not here, and neither are the fast forward phrase commands.
<br>''TODO VCMD documentation through templating''
 
''TODO VCMD documentation through templating''


==Communication with the SNES==
==Communication with the SNES==
''TODO not analyzed yet (utilizes a command ID system with $2140/$F4 as the command ID, with other CPUIO registers as parameters)''
''TODO not analyzed yet (utilizes a command ID system with $2140/$F4 as the command ID, with other CPUIO registers as parameters)''
[[Category:SPC Sound Engines]]
[[Category:N-SPC Variants]]

Latest revision as of 06:03, 1 May 2023

Go back to N-SPC Engine

Game Name VCMD Table Location ($E0 and up) ROM Offset
Zootto Mahjong! 0x0B5B 0xCAE03A

The raw build sorting notes can be found here.

Voice command format is mostly identical to standard N-SPC except VCMDs $FB-$FE are not here, and neither are the fast forward phrase commands.

TODO VCMD documentation through templating

Communication with the SNES

TODO not analyzed yet (utilizes a command ID system with $2140/$F4 as the command ID, with other CPUIO registers as parameters)