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NOP (Super FX): Difference between revisions
From SnesLab
(clobbered -> affected) |
(→See Also: WDM, NOP) |
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|+ | |+ | ||
|B | |B | ||
|ALT1 | |[[ALT1]] | ||
|ALT2 | |[[ALT2]] | ||
|O/V | |[[O/V]] | ||
|S | |S | ||
|CY | |[[CY]] | ||
|Z | |Z | ||
|+ | |+ | ||
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=== See Also === | === See Also === | ||
* [[NOP]] | * [[NOP]] | ||
* [[WDM]] | |||
* [[NOP (SPC700)]] | |||
=== External Links === | === External Links === | ||
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[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:GSU Control Instructions]] | [[Category:GSU Control Instructions]] | ||
[[Category:One-byte Instructions]] |
Latest revision as of 05:14, 29 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
01 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
NOP (No Operation) is a Super FX instruction that does almost nothing, other than clear some flags.
See Also
External Links
- Official Nintendo documentation on NOP: Page 2-9-95 of Book II