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(→‎Section 4 - Accessories: promoted header)
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=== Section 3 - DSP/DSP-1 ===
=== Section 3 - DSP/DSP-1 ===


* [https://archive.org/details/SNESDevManual/book2/page/n280 Chapter 1 Introduction to DSP1] - page 3-1-1
==== [https://archive.org/details/SNESDevManual/book2/page/n280 Chapter 1 Introduction to DSP1] - page 3-1-1====
** [https://archive.org/details/SNESDevManual/book2/page/n281 System Block Diagram (DSP1)] - page 3-1-2
* [https://archive.org/details/SNESDevManual/book2/page/n281 System Block Diagram (DSP1)] - page 3-1-2
** [https://archive.org/details/SNESDevManual/book2/page/n282 DSP1 Operation] - page 3-1-3
* [https://archive.org/details/SNESDevManual/book2/page/n282 DSP1 Operation] - page 3-1-3
** [https://archive.org/details/SNESDevManual/book2/page/n283 Mode 20/DSP] - page 3-1-4
* [https://archive.org/details/SNESDevManual/book2/page/n283 Mode 20/DSP] - page 3-1-4
** [https://archive.org/details/SNESDevManual/book2/page/n284 Mode 21/DSP] - page 3-1-5
* [https://archive.org/details/SNESDevManual/book2/page/n284 Mode 21/DSP] - page 3-1-5
* [https://archive.org/details/SNESDevManual/book2/page/n285 Chapter 2 Command Summary] - page 3-2-1
==== [https://archive.org/details/SNESDevManual/book2/page/n285 Chapter 2 Command Summary] - page 3-2-1====
* [https://archive.org/details/SNESDevManual/book2/page/n286 Chapter 3 Parameter Data Type] - page 3-3-1
==== [https://archive.org/details/SNESDevManual/book2/page/n286 Chapter 3 Parameter Data Type] - page 3-3-1====
* [https://archive.org/details/SNESDevManual/book2/page/n287 Chapter 4 Use of DSP1] - page 3-4-1
==== [https://archive.org/details/SNESDevManual/book2/page/n287 Chapter 4 Use of DSP1] - page 3-4-1====
** [https://archive.org/details/SNESDevManual/book2/page/n288 DSP1 Status Register] - page 3-4-2
* [https://archive.org/details/SNESDevManual/book2/page/n288 DSP1 Status Register] - page 3-4-2
** [https://archive.org/details/SNESDevManual/book2/page/n289 Operation Summary] - page 3-4-3
* [https://archive.org/details/SNESDevManual/book2/page/n289 Operation Summary] - page 3-4-3
** [https://archive.org/details/SNESDevManual/book2/page/n288 Super NES CPU/DSP1 Operational Timing] - page 3-4-4
* [https://archive.org/details/SNESDevManual/book2/page/n288 Super NES CPU/DSP1 Operational Timing] - page 3-4-4
* [https://archive.org/details/SNESDevManual/book2/page/n291 Chapter 5 Description of DSP1 Commands] - page 3-5-1
==== [https://archive.org/details/SNESDevManual/book2/page/n291 Chapter 5 Description of DSP1 Commands] - page 3-5-1====
** [https://archive.org/details/SNESDevManual/book2/page/n292 Inverse Calculation (Floating Point)] - page 3-5-2
* [https://archive.org/details/SNESDevManual/book2/page/n292 Inverse Calculation (Floating Point)] - page 3-5-2
** [https://archive.org/details/SNESDevManual/book2/page/n293 Trigonometric Calculation] - page 3-5-3
* [https://archive.org/details/SNESDevManual/book2/page/n293 Trigonometric Calculation] - page 3-5-3
** [https://archive.org/details/SNESDevManual/book2/page/n294 Vector Calculation] - page 3-5-4
* [https://archive.org/details/SNESDevManual/book2/page/n294 Vector Calculation] - page 3-5-4
** [https://archive.org/details/SNESDevManual/book2/page/n296 Vector Size Comparison] - page 3-5-6
* [https://archive.org/details/SNESDevManual/book2/page/n296 Vector Size Comparison] - page 3-5-6
** [https://archive.org/details/SNESDevManual/book2/page/n297 Vector Absolute Value Calculation] - page 3-5-7
* [https://archive.org/details/SNESDevManual/book2/page/n297 Vector Absolute Value Calculation] - page 3-5-7
** [https://archive.org/details/SNESDevManual/book2/page/n298 Coordinate Calculation] - page 3-5-8
* [https://archive.org/details/SNESDevManual/book2/page/n298 Coordinate Calculation] - page 3-5-8
** [https://archive.org/details/SNESDevManual/book2/page/n299 Three-Dimensional Coordinate Rotation] - page 3-5-9
* [https://archive.org/details/SNESDevManual/book2/page/n299 Three-Dimensional Coordinate Rotation] - page 3-5-9
** [https://archive.org/details/SNESDevManual/book2/page/n300 Projection Calculation] - page 3-5-12
* [https://archive.org/details/SNESDevManual/book2/page/n300 Projection Calculation] - page 3-5-12
** [https://archive.org/details/SNESDevManual/book2/page/n305 Raster Data Calculation] - page 3-5-15
* [https://archive.org/details/SNESDevManual/book2/page/n305 Raster Data Calculation] - page 3-5-15
** [https://archive.org/details/SNESDevManual/book2/page/n307 Object Projection Calculation] - page 3-5-18
* [https://archive.org/details/SNESDevManual/book2/page/n307 Object Projection Calculation] - page 3-5-18
** [https://archive.org/details/SNESDevManual/book2/page/n309 Coordinate Calculation of a Selected Point on the Screen] - page 3-5-20
* [https://archive.org/details/SNESDevManual/book2/page/n309 Coordinate Calculation of a Selected Point on the Screen] - page 3-5-20
** [https://archive.org/details/SNESDevManual/book2/page/n311 Attitude Control] - page 3-5-22
* [https://archive.org/details/SNESDevManual/book2/page/n311 Attitude Control] - page 3-5-22
** [https://archive.org/details/SNESDevManual/book2/page/n315 Convert From Global to Object Coordinates] - page 3-5-25
* [https://archive.org/details/SNESDevManual/book2/page/n315 Convert From Global to Object Coordinates] - page 3-5-25
** [https://archive.org/details/SNESDevManual/book2/page/n317 Conversion From Object to Global Coordinates] - page 3-5-17
* [https://archive.org/details/SNESDevManual/book2/page/n317 Conversion From Object to Global Coordinates] - page 3-5-17
** [https://archive.org/details/SNESDevManual/book2/page/n319 Calculation of Inner Product with Forward Attitude and a Vector] - page 3-5-29
* [https://archive.org/details/SNESDevManual/book2/page/n319 Calculation of Inner Product with Forward Attitude and a Vector] - page 3-5-29
** [https://archive.org/details/SNESDevManual/book2/page/n321 New Angle Calculation] - page 3-5-31
* [https://archive.org/details/SNESDevManual/book2/page/n321 New Angle Calculation] - page 3-5-31
* [https://archive.org/details/SNESDevManual/book2/page/n324 Chapter 6 Math Functions and Equations] - page 3-6-1
==== [https://archive.org/details/SNESDevManual/book2/page/n324 Chapter 6 Math Functions and Equations] - page 3-6-1====


=== Section 4 - Accessories ===
=== Section 4 - Accessories ===

Revision as of 08:26, 19 May 2023

Book I

Section 1 - Approval Process

Chapter 1. NOA Licensed Software Approval Process - page 1-1-1

Chapter 2. Super NES Software Submission Requirements - page 1-2-1

Section 2 - Super NES Software

Section 3 - Super NES Sound

Tables of Appendix

Book II

Section 1 - Super Accelerator (SA-1)

Section 2 - Super FX

Section 3 - DSP/DSP-1

Chapter 1 Introduction to DSP1 - page 3-1-1

Chapter 2 Command Summary - page 3-2-1

Chapter 3 Parameter Data Type - page 3-3-1

Chapter 4 Use of DSP1 - page 3-4-1

Chapter 5 Description of DSP1 Commands - page 3-5-1

Chapter 6 Math Functions and Equations - page 3-6-1

Section 4 - Accessories

Chapter 1. The Super NES Super Scope System - page 4-1-1

Chapter 2. Principles of the Super NES Super Scope - page 4-2-1

Chapter 3. Super NES Super Scope Functional Operation - page 4-3-1

Chapter 4. Super NES Super Scope Receiver Functions - page 4-4-1

Chapter 5. Graphics - page 4-5-1

Chapter 6. Super NES Mouse Specifications - page 4-6-1

Chapter 7. Using the Standard BIOS - page 4-7-1

Chapter 8 Programming Cautions - page 4-8-1

Chapter 9 MultiPlayer 5 Specifications - page 4-9-1

Chapter 10 MultiPlayer 5 Supplied BIOS - page 4-10-1

Chapter 1. Super NES Parts List - page 1

Index for Book I

Index for Book II