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PUSH (SPC700): Difference between revisions

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|'''Speed'''
|'''Speed'''
|+
|+
|accumulator
|[[Accumulator Addressing | Accumulator]]
|2D
|2D
|1 byte
|1 byte
|4 cycles
|4 cycles
|+
|+
|
|[[Stack Addressing | Stack]]
|4D
|4D
|1 byte
|1 byte
|4 cycles
|4 cycles
|+
|+
|
|[[Stack Addressing | Stack]]
|6D
|6D
|1 byte
|1 byte
|4 cycles
|4 cycles
|+
|+
|
|[[Stack Addressing | Stack]]
|0D
|0D
|1 byte
|1 byte
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{| class="wikitable" style="float:right;clear:right;width:30%"
{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="8"|Flags Clobbered
!colspan="8"|Flags Affected
|+
|+
|N
|[[Negative Flag|N]]
|V
|[[Overflow Flag|V]]
|P
|[[Direct Page Flag|P]]
|B
|[[Break Flag|B]]
|H
|[[Half-Carry Flag|H]]
|I
|[[Interrupt Enable Flag|I]]
|Z
|[[Zero Flag|Z]]
|C
|[[Carry Flag|C]]
|+
|+
|.
|.
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|}
|}


'''PUSH''' is an [[SPC700]] command that pushes the value of a register to the stack.  The register can be:
'''PUSH''' is an [[SPC700]] command that pushes the value of a register to the [[stack]].  The register can be:


* the [[accumulator]]
* the [[accumulator]]
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=== References ===
=== References ===
* [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual
* Table C-17 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual


[[Category:ASM]]
[[Category:ASM]]
[[Category:SPC700]]
[[Category:SPC700]]
[[Category:Stack Operation Commands]]
[[Category:Stack Operation Commands]]
[[Category:One-byte Instructions]]

Latest revision as of 12:01, 28 November 2023

Basic Info
Addressing Mode Opcode Length Speed
Accumulator 2D 1 byte 4 cycles
Stack 4D 1 byte 4 cycles
Stack 6D 1 byte 4 cycles
Stack 0D 1 byte 4 cycles
Flags Affected
N V P B H I Z C
. . . . . . . .

PUSH is an SPC700 command that pushes the value of a register to the stack. The register can be:

See Also

References