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REP: Difference between revisions

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=== External Links ===
=== External Links ===
* [[Eyes & Lichty]] page 489, on REP: https://archive.org/details/0893037893ProgrammingThe65816/page/n515
* [[Eyes & Lichty]] page 489, on REP: https://archive.org/details/0893037893ProgrammingThe65816/page/n515
* [[Labiak]] page on REP: https://archive.org/details/Programming_the_65816/page/n183
* [[Labiak]] page 173 on REP: https://archive.org/details/Programming_the_65816/page/n183
* snes9x implementation of REP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3145
* snes9x implementation of REP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3145
* undisbeliever on REP: https://undisbeliever.net/snesdev/65816-opcodes.html#rep-reset-status-bits
* undisbeliever on REP: https://undisbeliever.net/snesdev/65816-opcodes.html#rep-reset-status-bits

Revision as of 02:46, 28 November 2023

Basic Info
Addressing Mode Opcode Length Speed
Immediate C2 2 bytes 3 cycles
Flags Affected
N V M X D I Z C
emulation mode . .
native mode

REP (Reset Status Bits) is a 65c816 instruction that clears bits in the status register that correspond to set bits in the operand.

See Also

External Links