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REP
From SnesLab
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Immediate | C2 | 2 bytes | 3 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
emulation mode | N | V | . | . | D | I | Z | C |
native mode | N | V | M | X | D | I | Z | C |
REP (Reset Status Bits) is a 65c816 instruction that clears bits in the status register that correspond to set bits in the operand.
REP is the only way to clear the m and x flags directly without disturbing the stack (but PLP and RTI may clear them too.)[1] But, REP can't clear those two flags in emulation mode because they are being forced to be set.
Syntax
REP #%nvmxdizc
If you only want to clear one flag, CLC, CLV, CLD, and CLI are smaller/faster than REP. Early 65c816 chips had a timing problem with REP and SEP which required a NOP to be inserted after them, or to stretch the clock.[5]
See Also
References
- Eyes & Lichty, page 489 on REP
- Labiak, page 173 on REP
- snes9x implementation of REP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3145
- undisbeliever on REP: https://undisbeliever.net/snesdev/65816-opcodes.html#rep-reset-status-bits
- http://forum.6502.org/viewtopic.php?f=4&t=5196