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Range Time Over: Difference between revisions

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'''RTO''' is an obscure acronym that might stand for "Real-Time OAM."
'''RTO''' stands for "Range Time Over." <sup>[1]</sup>


=== See Also ===
=== See Also ===
* [[Object Attribute Memory]]
* [[Object Attribute Memory]]
* [[33%27s Range Over]]
* [[35%27s Time Over]]


=== References ===
=== References ===
* [https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=60708&page=87 page 87 of "Re: The SNES WIP topic"]
# https://github.com/RetroAchievements/RASnes9x/blob/master/gfx.cpp#L315
* [https://github.com/gocha/snes9x-rr/blob/master/gfx.h#L43 OBJLines struct] in snes9x-rr source code
# [https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=60708&page=87 page 87 of "Re: The SNES WIP topic"]
# [https://github.com/gocha/snes9x-rr/blob/master/gfx.h#L43 OBJLines struct] in snes9x-rr source code
# ''Final Fantasy III'' glitch in ZSNES 2: https://github.com/xyproto/zsnes/blob/main/README.md


[[Category:Video]]
[[Category:Video]]

Latest revision as of 02:58, 17 July 2023