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Range Time Over
From SnesLab
RTO stands for "Range Time Over." [1]
See Also
References
- https://github.com/RetroAchievements/RASnes9x/blob/master/gfx.cpp#L315
- page 87 of "Re: The SNES WIP topic"
- OBJLines struct in snes9x-rr source code
- Final Fantasy III glitch in ZSNES 2: https://github.com/xyproto/zsnes/blob/main/README.md