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Range Time Over

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RTO stands for "Range Time Over." [1]

See Also

  • Object Attribute Memory
  • 33's Range Over
  • 35's Time Over

References

  1. https://github.com/RetroAchievements/RASnes9x/blob/master/gfx.cpp#L315
  2. page 87 of "Re: The SNES WIP topic"
  3. OBJLines struct in snes9x-rr source code
  4. Final Fantasy III glitch in ZSNES 2: https://github.com/xyproto/zsnes/blob/main/README.md
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