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SWAP (Super FX): Difference between revisions

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'''SWAP''' is a [[Super FX]] instruction that swaps two bytes.
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!colspan="9"|Flags Clobbered
!colspan="9"|Flags Affected
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|B
|B
|ALT1
|[[ALT1]]
|ALT2
|[[ALT2]]
|O/V
|[[O/V]]
|S
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'''SWAP''' is a [[Super FX]] instruction that swaps two bytes.  The low byte of the [[source register]] is written to the high byte of the [[destination register]], and the high byte of the source register is written to the low byte of the destination register.  The source register itself is left unchanged.
=== See Also ===
* [[XBA]]
* [[XCE]]
* [[XCN]]
=== External Links ===
* Official Nintendo documentation on SWAP: [https://archive.org/details/SNESDevManual/book2/page/n276 Page 2-9-120 of Book II]


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:Byte Transfer Instructions]]
[[Category:Byte Transfer Instructions]]
[[Category:One-byte Instructions]]

Revision as of 07:49, 28 November 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
4D 1 byte 3 cycles 3 cycles 1 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . .

SWAP is a Super FX instruction that swaps two bytes. The low byte of the source register is written to the high byte of the destination register, and the high byte of the source register is written to the low byte of the destination register. The source register itself is left unchanged.

See Also

External Links