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Scanline: Difference between revisions

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A [[scanline]] is a single row of pixels, produced by a single horizontal sweep of the raster beam.  A scanline takes 1364 master cycles.
A [[scanline]] is a single row of pixels, produced by a single horizontal sweep of the raster beam.  A scanline takes 1364 master cycles.<sup>[1]</sup>
 
It takes the raster beam approximately 63.5 microseconds to draw a scanline and [[hblank]].<sup>[3]</sup>
 
Scanlines can be long or short.
 
=== See Also ===
* [[239-Line Mode]]
* [[224-Line Mode]]


=== References ===
=== References ===
* https://problemkaputt.de/fullsnes.htm#snestimingppumemoryaccesses
# https://problemkaputt.de/fullsnes.htm#snestimingppumemoryaccesses
# https://problemkaputt.de/fullsnes.htm#snestiminghvevents
# [https://archive.org/details/SNESDevManual/book1/page/n214 Appendix 20 of Book I] of the official Super Nintendo development manual


[[Category:Video]]
[[Category:Video]]

Revision as of 21:30, 20 July 2023

A scanline is a single row of pixels, produced by a single horizontal sweep of the raster beam. A scanline takes 1364 master cycles.[1]

It takes the raster beam approximately 63.5 microseconds to draw a scanline and hblank.[3]

Scanlines can be long or short.

See Also

References

  1. https://problemkaputt.de/fullsnes.htm#snestimingppumemoryaccesses
  2. https://problemkaputt.de/fullsnes.htm#snestiminghvevents
  3. Appendix 20 of Book I of the official Super Nintendo development manual