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- 2 KB (218 words) - 21:26, 18 April 2021
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- '''LOOP''' is a [[Super FX]] instruction that decrements R<sub>12</sub>. If the zero flag is set af [[Category:Super FX]]874 bytes (116 words) - 02:40, 16 December 2023
- '''LINK''' is a [[Super FX]] instruction that stores the sum of R<sub>15</sub> and an immediate val * [[ADD (Super FX)]]797 bytes (102 words) - 02:34, 16 December 2023
- '''DEC''' is a [[Super FX]] instruction that decrements a register. The register selected can be * [[INC (Super FX)]]840 bytes (105 words) - 02:54, 16 December 2023
- '''AND''' is a [[Super FX]] instruction that performs a logical AND on the [[source register]] and * [[OR (Super FX)]]988 bytes (127 words) - 02:01, 19 December 2023
- '''MERGE''' is a [[Super FX]] instruction that merges the high byte of two registers into the [[dest [[Category:Super FX]]864 bytes (113 words) - 02:38, 16 December 2023
- * ''Kirby Super Star'' * ''Super Mario RPG: Legend of the Seven Stars''637 bytes (85 words) - 04:53, 20 July 2023
- '''CMP''' (Compare) is a [[Super FX]] instruction that compares the operand register with the [[source regis [[Category:Super FX]]958 bytes (124 words) - 00:24, 1 December 2023
- ...tails/SNESDevManual/book1/page/n167 page 3-7-1 of Book II] of the official Super Nintendo development manual2 KB (255 words) - 03:46, 18 December 2023
- '''FMULT''' is a [[Super FX]] instruction that performs a signed multiplication. The two factors ar [[Category:Super FX]]1 KB (194 words) - 12:14, 22 December 2023
- The Super FX has two prefix flags called [[ALT1]] and [[ALT2]] that alter the way the ...er FX)|BCC]] || [[BCS (Super FX)|BCS]] || [[BVC (Super FX)|BVC]] || [[BVS (Super FX)|BVS]]16 KB (2,145 words) - 11:10, 20 December 2023
- ...etails/SNESDevManual/book1/page/n78 page 2-13-1 of Book I] of the official Super Nintendo development manual on the standard controller753 bytes (107 words) - 00:48, 11 December 2023
- '''ADD''' is [[Super FX]] instruction that performs an addition. The [[source register]] is alw * [[ADC (Super FX)]]1 KB (132 words) - 01:00, 27 November 2023
- ...tails/SNESDevManual/book2/page/n293 page 3-5-3 of Book II] of the official Super Nintendo development manual804 bytes (113 words) - 04:31, 11 January 2024
- ...% completion level from Team JANK's next project "~omh~", as well as and a super secret boss) .... Is a being of pure interpretation, being represented as "Mario" from the Super Mario series. Inspired by OFF's "The Batter."7 KB (1,165 words) - 12:08, 17 February 2024
- '''ADC''' (Add with carry) is a [[Super FX]] instruction that performs an addition. The [[source register]] is alw [[Category:Super FX]]1 KB (139 words) - 17:34, 29 November 2023
- ...tails/SNESDevManual/book2/page/n297 Page 3-5-7 of Book II] of the official Super Nintendo development manual921 bytes (128 words) - 05:06, 10 January 2024
- * [[Super NT]] * [[Super Everdrive]]8 KB (966 words) - 07:16, 18 July 2023
- ...tails/SNESDevManual/book2/page/n296 page 3-5-6 of Book II] of the official Super Nintendo development manual1,006 bytes (142 words) - 05:05, 10 January 2024
- ...emory that cannot be written to (at least after it has been programmed). [[Super Nintendo]] cartridges contain a form of ROM memory in chips. ...ROM is useless. After all, in the same way a [[Sega Genesis]] cannot play Super Nintendo games, a modern personal computer cannot directly execute SNES ROM2 KB (282 words) - 07:28, 28 April 2023
- ...details/SNESDevManual/book1/page/n73 page 2-8-1 of Book I] of the official Super Nintendo development manual2 KB (301 words) - 03:15, 13 April 2024