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Sub Screen: Difference between revisions
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The '''Sub Screen''' is a virtual render target used in | The '''Sub Screen''' is a virtual render target used in [[Color Math]]. It is not a framebuffer, but a circuit. | ||
Some game instruction booklets (for example FF3, ''Chrono Trigger'', and ''A Link to the Past'') call the pause screen the "Sub Screen" but actually display it on the color math main screen. | |||
=== See Also === | |||
* [[Main Screen]] | |||
=== Reference === | |||
* Chapter 7. [https://archive.org/details/SNESDevManual/book1/page/n68 page 2-7-1] of Super Nintendo development manual | |||
[[Category:Video]] | [[Category:Video]] | ||
[[Category:SNES Hardware]] | |||
[[Category:Color Math]] |
Latest revision as of 00:56, 7 January 2024
The Sub Screen is a virtual render target used in Color Math. It is not a framebuffer, but a circuit.
Some game instruction booklets (for example FF3, Chrono Trigger, and A Link to the Past) call the pause screen the "Sub Screen" but actually display it on the color math main screen.
See Also
Reference
- Chapter 7. page 2-7-1 of Super Nintendo development manual