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Temporary Background Name Registers: Difference between revisions

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The SNES has four '''temporary background name registers''', presumably one for each of the four backgrounds.
The SNES has four '''temporary background name registers''', presumably one for each of the four [[background]]s.


When a nametable is read, the tile index is stored in the corresponding temporary background name register.
When a nametable is read, the tile index is stored in the corresponding temporary background name register.

Latest revision as of 04:08, 23 November 2023

The SNES has four temporary background name registers, presumably one for each of the four backgrounds.

When a nametable is read, the tile index is stored in the corresponding temporary background name register.

References