BMAP
From SnesLab
BMAP is 8 bits wide, located at 2225h on the SA-1. It is initialized to zero.
SW46 is bit 7.
See Also
Reference
- 4.1.21 on page 1-4-15 of Book II of the official Super Nintendo development manual
BMAP is 8 bits wide, located at 2225h on the SA-1. It is initialized to zero.
SW46 is bit 7.