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HDMA Table
From SnesLab
An HDMA Table is a list of zero or more entries that hold the data that can be transferred by HDMA. The structure of an HDMA table is described in Appendix B-2 of the official Super Nintendo development manual[1], which is summarized below:
HDMA tables end with a zero terminating byte.
The first byte of each entry consists of a scanline count in the bottom 7 bits, and a continue flag in the top bit.