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Lunar Magic/Custom Level Sizes
From SnesLab
Since Lunar Magic 3.00, you can specify custom level sizes thanks for Vitor Vilela's Dynamic level patch. The table below contains all possible size combinations for the patch and some annotations about it.
Mode | Verical screen size | Total horizontal screens | Effective Area | Comments |
---|---|---|---|---|
0x00 | 0x01B0 pixels | 0x20 screens | $3600 | Original game layout. |
0x01 | 0x01C0 pixels | 0x20 screens | $3800 | Optimal size. |
0x02 | 0x01D0 pixels | 0x1E screens | $3660 | - |
0x03 | 0x0200 pixels | 0x1C screens | $3800 | Optimal size. |
0x04 | 0x0220 pixels | 0x1A screens | $3740 | - |
0x05 | 0x0250 pixels | 0x18 screens | $3780 | - |
0x06 | 0x0260 pixels | 0x17 screens | $36A0 | - |
0x07 | 0x0280 pixels | 0x16 screens | $3700 | - |
0x08 | 0x02A0 pixels | 0x15 screens | $3720 | - |
0x09 | 0x02C0 pixels | 0x14 screens | $3700 | - |
0x0A | 0x02F0 pixels | 0x13 screens | $37D0 | - |
0x0B | 0x0310 pixels | 0x12 screens | $3720 | - |
0x0C | 0x0340 pixels | 0x11 screens | $3740 | - |
0x0D | 0x0380 pixels | 0x10 screens | $3800 | Optimal size. |
0x0E | 0x03B0 pixels | 0x0F screens | $3750 | - |
0x0F | 0x0400 pixels | 0x0E screens | $3800 | Optimal size. |
0x10 | 0x0440 pixels | 0x0D screens | $3740 | - |
0x11 | 0x04A0 pixels | 0x0C screens | $3780 | - |
0x12 | 0x0510 pixels | 0x0B screens | $37B0 | - |
0x13 | 0x0590 pixels | 0x0A screens | $37A0 | - |
0x14 | 0x0630 pixels | 0x09 screens | $37B0 | - |
0x15 | 0x0700 pixels | 0x08 screens | $3800 | Optimal size. Maximum area possible. |
0x16 | 0x0800 pixels | 0x07 screens | $3800 | Optimal size. Maximum area possible. |
0x17 | 0x0950 pixels | 0x06 screens | $37E0 | - |
0x18 | 0x0B30 pixels | 0x05 screens | $37F0 | - |
0x19 | 0x0E00 pixels | 0x04 screens | $3800 | Optimal size. |
0x1A | 0x12A0 pixels | 0x03 screens | $37E0 | - |
0x1B | 0x1C00 pixels | 0x02 screens | $3800 | Optimal size. Same as vertical level layout. |
0x1C | 0x3800 pixels | 0x01 screen | $3800 | Optimal size. Maximum possible vertical level size. |
0x1D | 0x0100 pixels | 0x38 screens | $3800 | Optimal size. Will cause glitches because SMW has not enough tables to store 0x38 horizontal screens. |
0x1E | 0x00F0 pixels | 0x3B screens | $3750 | Will cause glitches because SMW has not enough tables to store 0x3B horizontal screens. |
0x1F | 0x00E0 pixels | 0x40 screens | $3800 | Optimal. Maximum possible horizontal vertical level size. Will cause glitches because SMW has not enough tables to store 0x40 horizontal screens. |