STOP (Super FX)
From SnesLab
| Basic Info | |||||||
|---|---|---|---|---|---|---|---|
| Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
| Implied (type 2) | 00 | 1 byte | 3 cycles | 3 cycles | 1 cycle | ||
| Flags Affected | ||||||||
|---|---|---|---|---|---|---|---|---|
| B | ALT1 | ALT2 | O/V | S | CY | Z | ||
| 0 | 0 | 0 | . | . | . | . | ||
STOP is a Super FX instruction that clears the Go flag, stopping the processor. An IRQ is generated.
The ALT0 state is restored.
Syntax
STOP
See Also
External Links
- Official Super Nintendo development manual on STOP: 9.84 on page 2-9-116 of Book II
- 6.8.4 GSU Exclusive Operation in Cache RAM on page 2-6-12 of Book II
- bsnes implementation: https://github.com/bsnes-emu/bsnes/blob/master/bsnes/sfc/coprocessor/superfx/core.cpp#L1