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  • '''LOOP''' is a [[Super FX]] instruction that decrements R<sub>12</sub>. If the zero flag is set af [[Category:Super FX]]
    874 bytes (116 words) - 02:40, 16 December 2023
  • '''LINK''' is a [[Super FX]] instruction that stores the sum of R<sub>15</sub> and an immediate val * [[ADD (Super FX)]]
    797 bytes (102 words) - 02:34, 16 December 2023
  • '''DEC''' is a [[Super FX]] instruction that decrements a register. The register selected can be * [[INC (Super FX)]]
    840 bytes (105 words) - 02:54, 16 December 2023
  • '''AND''' is a [[Super FX]] instruction that performs a logical AND on the [[source register]] and * [[OR (Super FX)]]
    988 bytes (127 words) - 02:01, 19 December 2023
  • '''MERGE''' is a [[Super FX]] instruction that merges the high byte of two registers into the [[dest [[Category:Super FX]]
    864 bytes (113 words) - 02:38, 16 December 2023
  • * ''Kirby Super Star'' * ''Super Mario RPG: Legend of the Seven Stars''
    637 bytes (85 words) - 04:53, 20 July 2023
  • '''CMP''' (Compare) is a [[Super FX]] instruction that compares the operand register with the [[source regis [[Category:Super FX]]
    958 bytes (124 words) - 00:24, 1 December 2023
  • ...tails/SNESDevManual/book1/page/n167 page 3-7-1 of Book II] of the official Super Nintendo development manual
    2 KB (255 words) - 03:46, 18 December 2023
  • '''FMULT''' is a [[Super FX]] instruction that performs a signed multiplication. The two factors ar [[Category:Super FX]]
    1 KB (194 words) - 12:14, 22 December 2023
  • The Super FX has two prefix flags called [[ALT1]] and [[ALT2]] that alter the way the ...er FX)|BCC]] || [[BCS (Super FX)|BCS]] || [[BVC (Super FX)|BVC]] || [[BVS (Super FX)|BVS]]
    16 KB (2,145 words) - 11:10, 20 December 2023
  • ...etails/SNESDevManual/book1/page/n78 page 2-13-1 of Book I] of the official Super Nintendo development manual on the standard controller
    753 bytes (107 words) - 00:48, 11 December 2023
  • '''ADD''' is [[Super FX]] instruction that performs an addition. The [[source register]] is alw * [[ADC (Super FX)]]
    1 KB (132 words) - 01:00, 27 November 2023
  • ...tails/SNESDevManual/book2/page/n293 page 3-5-3 of Book II] of the official Super Nintendo development manual
    804 bytes (113 words) - 04:31, 11 January 2024
  • ...% completion level from Team JANK's next project "~omh~", as well as and a super secret boss) .... Is a being of pure interpretation, being represented as "Mario" from the Super Mario series. Inspired by OFF's "The Batter."
    7 KB (1,165 words) - 12:08, 17 February 2024
  • '''ADC''' (Add with carry) is a [[Super FX]] instruction that performs an addition. The [[source register]] is alw [[Category:Super FX]]
    1 KB (139 words) - 17:34, 29 November 2023
  • ...tails/SNESDevManual/book2/page/n297 Page 3-5-7 of Book II] of the official Super Nintendo development manual
    921 bytes (128 words) - 05:06, 10 January 2024
  • * [[Super NT]] * [[Super Everdrive]]
    8 KB (966 words) - 07:16, 18 July 2023
  • ...tails/SNESDevManual/book2/page/n296 page 3-5-6 of Book II] of the official Super Nintendo development manual
    1,006 bytes (142 words) - 05:05, 10 January 2024
  • ...emory that cannot be written to (at least after it has been programmed). [[Super Nintendo]] cartridges contain a form of ROM memory in chips. ...ROM is useless. After all, in the same way a [[Sega Genesis]] cannot play Super Nintendo games, a modern personal computer cannot directly execute SNES ROM
    2 KB (282 words) - 07:28, 28 April 2023
  • ...details/SNESDevManual/book1/page/n73 page 2-8-1 of Book I] of the official Super Nintendo development manual
    2 KB (301 words) - 03:15, 13 April 2024
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