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POP (SPC700): Difference between revisions
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=== References === | === References === | ||
* [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual | * Table C-17 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:SPC700]] | [[Category:SPC700]] | ||
[[Category:Stack Operation Commands]] | [[Category:Stack Operation Commands]] |
Revision as of 09:37, 20 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Accumulator | AE | 1 byte | 4 cycles | ||||
Stack | CE | 1 byte | 4 cycles | ||||
Stack | EE | 1 byte | 4 cycles | ||||
Stack | 8E | 1 byte | 4 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
Operand is the PSW? | N | V | P | B | H | I | Z | C |
yes | ||||||||
no | . | . | . | . | . | . | . | . |
POP is an SPC700 command that pops a byte from the stack, pulling it into a register. The target register can be:
- the accumulator
- the X Index Register
- the Y Index Register
- the program status word
When the program status word is the operand, all the flags are naturally affected as that is the register they live in.
See Also
References
- Table C-17 in Appendix C-9 of Book I of the official Super Nintendo development manual