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CGRAM: Difference between revisions

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'''CGRAM''' (Color Generator<sup>[2]</sup> RAM) is where palettes are stored.  The SNES uses 15-bit color here.
'''CGRAM''' (Color Generator<sup>[2]</sup> RAM) is where palettes are stored.  The SNES uses 15-bit color here.  It is a total of 512 bytes.


In all background modes, sprites use the second half of CGRAM.
In all background modes, sprites use the second half of CGRAM.

Revision as of 01:20, 17 December 2023

CGRAM (Color Generator[2] RAM) is where palettes are stored. The SNES uses 15-bit color here. It is a total of 512 bytes.

In all background modes, sprites use the second half of CGRAM.

See Also

References

  1. Appendix 17 of the official Super Nintendo development manual on CG-RAM
  2. https://problemkaputt.de/fullsnes.htm#snesmemorycgramaccesspalettememory