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IBT: Difference between revisions
From SnesLab
(→See Also: LDX, LDY) |
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'''IBT''' (Immediate Byte Data?) is a [[Super FX]] instruction that loads an immediate | '''IBT''' (Immediate Byte Data?) is a [[Super FX]] instruction that loads an immediate byte into the low byte of a specified register. Its upper eight bits will be set to the same value as bit 7, effectively loading a signed 8-bit value. | ||
=== See Also === | === See Also === |
Revision as of 20:55, 2 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Anpp | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
IBT (Immediate Byte Data?) is a Super FX instruction that loads an immediate byte into the low byte of a specified register. Its upper eight bits will be set to the same value as bit 7, effectively loading a signed 8-bit value.
See Also
External Links
- Official Nintendo documentation on IBT: 9.41 on Page 2-9-60 of Book II