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LDY
From SnesLab
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Immediate | A0 | 2/3 bytes | 2 cycles* | ||||
Absolute | AC | 3 bytes | 4 cycles* | ||||
Direct Page | A4 | 2 bytes | 3 cycles* | ||||
Absolute Indexed by X | BC | 3 bytes | 4 cycles* | ||||
Direct Page Indexed by X | B4 | 2 bytes | 4 cycles* |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
N | . | . | . | . | . | Z | . |
LDY (Load Y) is a 65x instruction that loads a value into the Y index register. In immediate addressing only, LDY takes a total of 3 bytes when the index registers are 16 bits wide.
Syntax
LDY #const LDY addr LDY dp LDY addr, X LDY dp, X
Cycle Penalties
- In direct page addressing modes, LDY takes another extra cycle if the low byte of the direct page register is nonzero.
See Also
External Links
- Eyes & Lichty, page 464 on LDY
- Labiak, page 151 on LDY
- 7.1 on MCS6500 Manual, page 96 on LDY
- Carr, page 264 on LDY
- Leventhal, page 3-74 on LDY
- snes9x implementation of LDY: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L817
- undisbeliever on LDY: https://undisbeliever.net/snesdev/65816-opcodes.html#ldy-load-index-register-y-from-memory
- Pickens, John. http://www.6502.org/tutorials/6502opcodes.html#LDY