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IBT: Difference between revisions
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'''IBT''' (Immediate Byte Data?) is a [[Super FX]] instruction that loads an immediate byte into the low byte of a specified register. The register's upper eight bits will be sign-extended (copied) from bit 7, effectively loading a signed 8-bit value. | '''IBT''' (Immediate Byte Data?) is a [[Super FX]] instruction that loads an immediate byte into the low byte of a specified register. The register's upper eight bits will be sign-extended (copied) from bit 7, effectively loading a signed 8-bit value. | ||
==== Syntax ==== | |||
<pre> | |||
IBT Rn, #pp | |||
</pre> | |||
=== See Also === | === See Also === |
Revision as of 01:34, 4 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Immediate | Anpp | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
IBT (Immediate Byte Data?) is a Super FX instruction that loads an immediate byte into the low byte of a specified register. The register's upper eight bits will be sign-extended (copied) from bit 7, effectively loading a signed 8-bit value.
Syntax
IBT Rn, #pp
See Also
External Links
- Official Nintendo documentation on IBT: 9.41 on Page 2-9-60 of Book II